To: Reader
Subj: what_is_this
Carnage Insurance Policy is a video game that is being developed by a small and industrious group. It is a side scrolling run-and-gun game, with a very animated look and feel to it--in fact, almost all of the in game motions and actions will be hand animated frame-by-frame.
We began working towards releasing this product on the Xbox Live Indie Games marketplace several months ago. In the coming months, it is our aneurysm-inducing hope to increase the team's creative efficiency (so we can hurry up and make this game available to you!), but we have accomplished quite a bit since we've started as well.
In terms of programming, the basic game mechanics are beginning to take form. We have the first draft of about half of the level environments completed, and a number of animations for various in-game entities. First drafts of the soundtracks for most of the levels have been completed, and some work on the sound effects has commenced.
All of us working on the project will be posting updates and information about the game here, from mechanics additions to new animations or audio tweaks (i.e., evidence that the above actually exists and is being worked on >_< ).
More basic info, some graphics (mockup screenshots for the time being--screen captures at a later date), and probably info about the people working on this project should be forthcoming shortly, so stay tuned for some succulent updates!
Subj: what_is_this
Carnage Insurance Policy is a video game that is being developed by a small and industrious group. It is a side scrolling run-and-gun game, with a very animated look and feel to it--in fact, almost all of the in game motions and actions will be hand animated frame-by-frame.
We began working towards releasing this product on the Xbox Live Indie Games marketplace several months ago. In the coming months, it is our aneurysm-inducing hope to increase the team's creative efficiency (so we can hurry up and make this game available to you!), but we have accomplished quite a bit since we've started as well.
In terms of programming, the basic game mechanics are beginning to take form. We have the first draft of about half of the level environments completed, and a number of animations for various in-game entities. First drafts of the soundtracks for most of the levels have been completed, and some work on the sound effects has commenced.
All of us working on the project will be posting updates and information about the game here, from mechanics additions to new animations or audio tweaks (i.e., evidence that the above actually exists and is being worked on >_< ).
More basic info, some graphics (mockup screenshots for the time being--screen captures at a later date), and probably info about the people working on this project should be forthcoming shortly, so stay tuned for some succulent updates!
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