First video uploaded to our Youtube channel. Not really related, mostly just a test video. Also was in kind of a non-sequitur kind of mood.
Saturday, October 31, 2009
Friday, October 30, 2009
Mockup Screenshots
Two screenshot mockups that I did a bit back (click to enlarge). Obviously some details are inaccurate/subject to change, but basically the game is about a kid who falls asleep in class, and the doodles on his paper start coming to life as this video game.
One visual aspect that is conspicuously omitted from the screenshots is the animation. The goal is to make all the movements very cartoony, with a strong emphasis on the quality/smoothness of animation (high # of frames/animation). This is coming along fairly well, but you'll have to trust us on this one for now, as we're still working towards the point where we can get quality gameplay footage to show off.
Anyway, enjoy!
One visual aspect that is conspicuously omitted from the screenshots is the animation. The goal is to make all the movements very cartoony, with a strong emphasis on the quality/smoothness of animation (high # of frames/animation). This is coming along fairly well, but you'll have to trust us on this one for now, as we're still working towards the point where we can get quality gameplay footage to show off.
Anyway, enjoy!
Thursday, October 29, 2009
Sunday, October 25, 2009
Ice Breaker
To: Reader
Subj: what_is_this
Carnage Insurance Policy is a video game that is being developed by a small and industrious group. It is a side scrolling run-and-gun game, with a very animated look and feel to it--in fact, almost all of the in game motions and actions will be hand animated frame-by-frame.
We began working towards releasing this product on the Xbox Live Indie Games marketplace several months ago. In the coming months, it is our aneurysm-inducing hope to increase the team's creative efficiency (so we can hurry up and make this game available to you!), but we have accomplished quite a bit since we've started as well.
In terms of programming, the basic game mechanics are beginning to take form. We have the first draft of about half of the level environments completed, and a number of animations for various in-game entities. First drafts of the soundtracks for most of the levels have been completed, and some work on the sound effects has commenced.
All of us working on the project will be posting updates and information about the game here, from mechanics additions to new animations or audio tweaks (i.e., evidence that the above actually exists and is being worked on >_< ).
More basic info, some graphics (mockup screenshots for the time being--screen captures at a later date), and probably info about the people working on this project should be forthcoming shortly, so stay tuned for some succulent updates!
Subj: what_is_this
Carnage Insurance Policy is a video game that is being developed by a small and industrious group. It is a side scrolling run-and-gun game, with a very animated look and feel to it--in fact, almost all of the in game motions and actions will be hand animated frame-by-frame.
We began working towards releasing this product on the Xbox Live Indie Games marketplace several months ago. In the coming months, it is our aneurysm-inducing hope to increase the team's creative efficiency (so we can hurry up and make this game available to you!), but we have accomplished quite a bit since we've started as well.
In terms of programming, the basic game mechanics are beginning to take form. We have the first draft of about half of the level environments completed, and a number of animations for various in-game entities. First drafts of the soundtracks for most of the levels have been completed, and some work on the sound effects has commenced.
All of us working on the project will be posting updates and information about the game here, from mechanics additions to new animations or audio tweaks (i.e., evidence that the above actually exists and is being worked on >_< ).
More basic info, some graphics (mockup screenshots for the time being--screen captures at a later date), and probably info about the people working on this project should be forthcoming shortly, so stay tuned for some succulent updates!
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